Building on what’s already been discussed, I’ve seen promising results from some community-led optimizations. Notably, patching the Mesa drivers for a more streamlined Vulkan implementation appears to improve both throughput and frame rate consistency in light 3D applications. Minor firmware tweaks, particularly those reducing driver overhead and fine-tuning memory management, have also yielded tangible benefits.
Additionally, shader optimizations—such as minimizing costly dynamic branching and leveraging precomputed uniform buffers—have proven efficient when pushing the VideoCore VI closer to its performance limits. Those familiar with the improvements in OpenGL ES contexts might find that similar best practices apply to Vulkan, though with Vulkan’s lower-level control, extra diligence is needed to handle synchronization and resource allocation effectively.
Overall, while the GPU might not rival higher-end systems, these optimizations can make a significant difference in lightweight gaming applications.